Saturday, March 23, 2013

Reliving My Misspent Youth: The Goblin Corps

Dev and I took Elliot to family story time three weeks ago at the Kenton branch of the Multnomah County Library. We had good times with the 22 other families (!) in the room. As usual, before we left the library, I browsed through the shelves randomly in the adventure, fantasy and sic-fi section. I almost never find anything that begs me to check it out and read it. Doubly so in this day of digital catalog searching and reservation. Most of the time I find the second or fifth book in a cool looking series and never get around to trying to find the first book in the series.

Not this time.

I saw the title on the spine and had to look.

The gist is that the book follows the adventures of the plucky band of "bad" guys. They go on missions for Morthul the Charnel King, an ancient, evil and rotting undead king who wants, literally, to rule the known world. The morality of the protagonists is grayer than the traditional flannel suit. And they do some truly disgusting things often enough that anyone with a weak stomach shouldn't read the book. What author Ari Marmell does so well in this book is to write the characters to have believable motivations. Even the Charnel King seems sympathetic in the moments when he is not ruthlessly crushing his opposition - opposition, by the way, that comes almost entirely from outside his kingdom. His subjects seem to be mostly normal people living mostly normal lives not overly concerned with the morality (or lack thereof) of their king.

Really what I loved about the book is that it reminds me of (confession time) all the hours I spent playing Dungeons and Dragons with my friends in high school and college. Ari is himself a gamer and his characters interact in the way that I remember all of the players interacting during the game. Their banter could be the recorded chatter of me and my friends sitting around the table on game night. Also, the characters in the book come up with crazy and creative solutions to the problems they must overcome in their missions. Solutions like using bedsheets to defeat an extremely dangerous enemy that can trash five of the "heroes" in a "fair" fight. My friends and I would come up with wild ideas for our heroes to try. Solutions neither provided for by the rules of the game, nor considered by the adventure guide of the current mission. Sometimes they worked and sometimes they didn't, but they were always fun to try.

It took me a while to realize that this last element of the book charmed me so much. After I finished reading the 550 pages (which only took five days - five days where I was working), I considered getting a copy of Neverwinter Nights (a D&D video game) or a short-term indulgence from Devon for World of Warcraft. Then I realized that I wanted the imagination and storytelling part of the role-playing game; the part of the game where every scene from every movie runs through your head and a cinematic, wild, unlikely action pops in your head. Win or lose, everyone around the table holds their breath and the game has its own reality for just a split second.

Point of fact, one of the longest running games I played in college was International Missions Force (IMF). A friend had cooked up the game rules based on a couple of other games. Really, the game barely HAD rules. We players were elite agents solving problems around the world. Maybe solving is the wrong word. In any case, those nights were collective bouts of storytelling fueled by junk food, caffeine, bad movies, good movies, and the cinema in our heads.

I haven't started playing D&D again. I do miss the collective storytelling.

Anyway, if you like fantasy novels or if you played D&D, you should probably read The Goblin Corps.

Friday, March 15, 2013

Once again proving the utility of a bike trailer

So I forgot that Mox and Boj had a vet appointment today when I sent Dev to work the car. As you can see, the lack of motorized transportation for the pooches formed no barrier to getting around. After about 2 minutes of "whaaaaat?" the pooches settled into their blankets for the ride. At least one patron of the vet was very amused when she heard how the dogs got there. So first groceries, then little miss Elliot, and now the dogs. This beat up trailer has proved it's usefulness over and again.

Friday, March 08, 2013

Play Day

So today was the first day in a really long time that I gave myself over to the impulse to do pretty much whatever I wanted. I considered going to see a movie, especially Django Unchained. The sunny spring weather meant that I could not just go and sit in a dark room for three hours, even if that darkened room was filled by the flickering light emanating from the genius of Quentin Tarantino (not that he's always brilliant - but that's an entirely different discussion).

After I biked Elliot to daycare in the glorious spring sunshine, I puttered around the house a little bit. Patched some holes in the bathroom where the toilet paper holder used to live. Worked out for the first time in three weeks. Walked the dogs. Mundane stuff that shouldn't really merit mention in a blog, but I'm scene setting, right?


 I warm up the motorcycle and roll down Lombard to Belladonna Beads. Dev's sister Tiffany gave all three of us St Christopher coins a few years back. I have carried mine around with me in whatever bag I am using at the time. Even though I am not particularly religious (and never was Catholic), I *have* always had a weird affinity for St Cristopher since he is the "patron saint of travelers" according to Father Mulcahy from M.A.S.H. Since I like pretty much any activity that involves traveling (hiking, climbing, motorcycling, bicycling, and on), St Christopher seems like a natural fit. In any case, the lovely folks at Belladonna beads helped me set the coin on a hanger so I can wear it as a pendant and not worry about losing it or not having it with me.


After getting my new accouterment, I fired up the motorcycles and headed towards the Columbia River Gorge. I crossed over the Columbia River on I-5 and started east on Washington-14. Even though the first 20 miles wound through suburbs, the rest rose and fell through superb territory. I have driven along this stretch many times in the past, and the beauty of it never grows old. Crown Point. Beacon Rock. Bonneville Dam. Phenomenal. My hope was to grab some pub grub in Stevenson at The Walking Man Brewery. Sadly, they do not open until 4 pm most days. I spotted some other motorcycles pulling up to the curb in front of another joint, The Big River Grill. So I got a table, ordered this:


and tucked in (as the Brits say).
On the way home, I stopped at Cape Horn for this picture:


and this one:


and I just sort of hung out on the roadside for a few minutes, listening to the wind and the silence. As many times as I have driven along 14, I have never once stopped at this viewpoint. I was pleasantly surprised by how much quiet I found there for the 10 minutes that I stayed. It was not unlike the quiet I find on hiking viewpoints when I stop moving and just stand and listen. 

And watch. 

And be.

When I finally rolled back into my driveway, I had a raft of things to finish up. I needed to make pizza dough for tonights pizza night. I had to finish some laundry. The dogs needed another walk. Elliot waited for me to get her at school. All these things got done plus I got to try a new beer: 


The rose hips are definitely in there, but not in a disagreeable way. Good beer to end a good day.